How does learning and progression in a level-jumping curriculum work?
A common question is why the student drops a level if he or she has solved the problem after the help task, i.e. the second time. A task is only considered successfully solved if the student solved it without any help. If the student fails to get the correct solution the first time, he/she is given the help task and can then try again with the original task. However, at this point, the level will have already been reached, regardless of whether or not the problem is solved.
How can I report technical or content errors found in the system?
A bug report should be sent for any errors encountered in the system. The way to send a bug report is as follows:
- Click on the owl in the top left corner!
- Click on the Info button
- Click on the black bug icon in the bottom right corner!
- In the pop-up window, it is necessary to enter the error encountered.
- Send to
Is it a good idea to use multiple screens in one task when developing content?
Using multiple screens is effective when you want to ask several questions of the same type. However, it is not recommended to place more than 2-3 tasks in a game engine, as this can lead to undue setbacks, which can be caused by a student failing a single task. It is therefore advisable to maximise the number of surfaces so that there is not too much room for error.
How can the student continue the learning process the next time so that he/she doesn't have to start from scratch?
The default setting in the system is that the student always continues the task where he/she left off. If the replay option is not checked in the route setting, the student can only solve the route once, otherwise he/she can solve it several times.
How does navigation work when solving a task?
- Click on the owl to navigate backwards and forwards between the learning units. You can move forward using the Next Unit menu and backward using the navigation arrow in the top left corner.
- You can also use the owl icon to exit the system by selecting the Exit menu.
- If the student cannot answer the question correctly, he/she can go back to the task and read it again by using the Repeat button in the bottom right-hand corner.
- Once the student has solved the task, but the time limit has not yet expired, the Next button allows the student to move on to the next task without waiting.
How should the learner be prepared for the learning process?
To ensure a successful learning activity, it is useful to provide some basic information to students before they start the task. These are:
- In the system, you can see and track the student's activity, for example, how much time he or she has spent on a task. This in turn allows you to draw conclusions about whether the learner really took the task seriously, read the text, guessed, etc.
- It is worth clarifying how to navigate the system, especially the Reset button, as this gives the student the opportunity to start again if he/she has made a mistake.
- When it comes to falling down between levels, it is important to make it clear to children that if they have not managed to complete the task without any help, they will fall down one level. This will not change if he or she successfully completes the task after the help task.
- Finally, on the assessment, it is worth clarifying that in test mode, the system will take all the answers and let the student go on, but this does not mean that they have solved it correctly and will be awarded a mark. In the practice mode the engine always shows immediately whether the answer was correct or incorrect, in the test mode only if you click on continue will the system indicate whether the answer was correct or not.
How does the framework game work from a user perspective?
The castle frame game is all about solving tasks at different difficulty levels to reach the top level. According to the game, the character of your choice must get to the top of the tower to free the prisoner. The student can choose from several characters, which is possible at the beginning of the learning process.
If successful, the student is given the next task from a more difficult difficulty level, i.e. the character moves up the stairs. If the answer is incorrect, the student moves to a level with easier tasks and the hero falls.