It is also often observed during class that students quickly lose their motivation.
This is often no different on the online interface either.
In addition to the fact that the teacher tries to maintain the students' attention and enthusiasm during personal meetings with various playful methods, the frame game of the EDUBOT interface also serves this purpose.
The frame game
The purpose of the frame game is to make the use of the interface more effective and interesting
learning process.
The use of the frame game is optional. The teacher can decide to use it - when he feels that it is worth motivating the students extra, or if playfulness is suitable for maintaining their attention - or not. The frame game can be assigned to any route, including the linear learning route and the adaptive learning route.
The scene of the frame game is a castle where different characters exist.
The player is the hero of the story (Hero), who strives to free the victim (Victim) who is languishing in the captivity of the enemy (Enemy).
During the adaptive route, the character (the Hero) must climb the levels of the castle to reach the tower and free the Victim.
There are two reward mechanisms in the Castle frame game:
- Reward token - this reward in the form of a gold coin is given to the student when he successfully fulfills the conditions of the level jump and moves to a new level. It is a pre-determined reward that the student can redeem for "game time" within the application.
- Rewards hidden in treasure chests - these rewards are given to the students when they collect a certain amount of points, regardless of whether they succeed in leveling up by fulfilling the requirements of a level. The treasure chest can contain anything that the teacher who created the route put in it.
On the screen, an information board presents the rules of the game and the rewards that can be obtained to inform the students.